AI Insights · Timothy · October 2021
Top 5 High Fantasy Games in Ireland Q3 2021: Unified Platform Performance
Explore the performance of the top 5 high fantasy games in Ireland for Q3 2021, including insights on downloads, revenue, and active users.
In Q3 2021, the top 5 high fantasy games on a unified platform in Ireland showed varied performance in downloads, revenue, and active users, according to data from Sensor Tower.
Akinator from Elokence saw weekly downloads peaking at around 2.5K in early August, with a gradual decline to around 945 by the end of September. Weekly revenue fluctuated, reaching a high of approximately $93 in mid-August, then dropping to $26 by the end of the quarter. Active users peaked at around 10.9K in early August, followed by a steady decline to around 6.2K by late September.
Clash Royale by Supercell had weekly downloads ranging from 1.2K to 2K, peaking in early September. Revenue experienced significant fluctuations, reaching a high of approximately $14.1K in early July and stabilizing around $5.8K by the end of September. Active users remained relatively stable, peaking at around 91K in late September.
Evony from TOP GAMES INC. recorded a peak in weekly downloads at around 2.4K in mid-July, with numbers gradually decreasing to around 786 by late September. Revenue showed a varied trend, peaking at approximately $10.2K at the start of the quarter and ending around $9.9K. Active users saw a high of around 6.8K in late July, with a decline to around 4.5K by the end of the quarter.
Clash of Clans, another title from Supercell, maintained stable weekly downloads, with a slight peak at around 1.4K by the end of September. Revenue peaked at approximately $36.4K at the start of the quarter, with notable fluctuations and ending around $20.3K. Active users remained strong, peaking at around 197.9K in late June and stabilizing around 173.1K by the end of September.
Dragon City - Breed & Battle! by Socialpoint had weekly downloads peaking at around 1.5K in late June, and fluctuating around 1K by the end of September. Revenue varied, peaking at approximately $2.9K in late June and ending around $1.6K. Active users remained relatively stable, peaking at around 27.2K in late August and ending around 25.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.